ExamineMouse()
Posted: Mon Feb 15, 2016 4:28 pm
The behavior of ExamineMouse() is a little strange. From the first click on the mouse is captured and you get a warning in the browser. I guess even for the most games this is not what you want - you simply want to keep the systems mouse cursor.
It would be good if there would be a way to tell spiderbasic to not capture the mouse cursor. At first I thought ReleaseMouse(1) would do the trick - but that doesn't work.
Edit:
spider.mouse.locked = true; in the index.html in a script block in the header does the trick - but a native support would be great
It would be good if there would be a way to tell spiderbasic to not capture the mouse cursor. At first I thought ReleaseMouse(1) would do the trick - but that doesn't work.
Edit:
spider.mouse.locked = true; in the index.html in a script block in the header does the trick - but a native support would be great
