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App doesn't test run on iOS device

Posted: Wed Sep 07, 2022 12:44 pm
by _Marc_
Hi,

I'm trying to get my first test app to run on my iPhone.

The procedure stops at 70%. No clue what could be wrong.

I followed the instructions in the documentation. NodeJS is installed. The device is registered in Xcode. A Swift test project, using Xcode, does run on my device without no problem.
[....] Waiting for iOS device to be connected
[....] Using 00008101-000148****68001E (D52gAP, iPhone 12 Mini, iphoneos, arm64e, 15.6.1, 19G82) a.k.a. 'iPhone ******'.
------ Install phase ------
[ 0%] Found 00008101-00014*****001E (D52gAP, iPhone 12 Mini, iphoneos, arm64e, 15.6.1, 19G82) a.k.a. 'iPhone ******' connected through USB, beginning install
[ 5%] Copying META-INF/ to device
[ 5%] Copying META-INF/com.apple.ZipMetadata.plist to device
[ 5%] Copying Payload/ to device
...
[ 70%] VerifyingApplication

Re: App doesn't test run on iOS device

Posted: Tue Dec 06, 2022 1:35 pm
by bembulak
Sorry for the late reply.

Sometimes it's the small details with iOS. I'm sure you're read the docs, but just to make sure:
  • You've created the provisioning profile in XCode?
  • You've got a team-id to pass it on to SpiderBasic?
  • I recommend using 'Apple Configurator' app for transferring apps & stuff. The console/output there is a great help.
  • For newer iOS version (> 16.x): you've enabled 'developer mode'?
  • You've done 'trust this developer' in the iOS settings (had to do this once).
  • You've copied over the team-id to the SpiderBasic settings (Menug > Preferences / Compiler Options)?

Re: App doesn't test run on iOS device

Posted: Wed Dec 07, 2022 10:22 am
by Fred
I successfully uploaded an app on my iPad, could you give us more info about the iOS version and MacOS version you use ?