Quick-Tipp: Determine the window number of the debug window

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Peter
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Quick-Tipp: Determine the window number of the debug window

Post by Peter »

Hello,

with this little code snippet you are able to determine the window number of the debug window:

Code: Select all

Define SpiderDebugWindow
! v_spiderdebugwindow = spider.debug.window;
With this windows number, you can control the debug window with the native window commands:

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; change the window-title
SetWindowTitle(SpiderDebugWindow, "Debug-Output")

; change the position of the debug-window (bottom/right instead of top/right):
ResizeWindow(SpiderDebugWindow, #PB_Ignore, DesktopHeight(0) - WindowHeight(SpiderDebugWindow, #PB_Window_FrameCoordinate), #PB_Ignore, #PB_Ignore)

; etc...
Greetings ... Peter
hoerbie
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Re: Quick-Tipp: Determine the window number of the debug win

Post by hoerbie »

Exactly the right tip at the right time, THANKS!
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Charlie
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Re: Quick-Tipp: Determine the window number of the debug win

Post by Charlie »

Awesome tip! Thanks !
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Kurzer
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Re: Quick-Tipp: Determine the window number of the debug win

Post by Kurzer »

Thank you for this tip, Peter. Image
I was just looking for something like this.

I wanted to use your code to resize the debug window, but unfortunately you have to enlarge the window manually every time, because the editor gadget in the debug windows is not resized.

I have now created the following code to resize the debugwindow.

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! spider_ResizeWindow(spider.debug.window, 10, 10, 1024, 800)
! spider_ResizeGadget(spider.debug.editorGadget, 5, 5, spider_WindowWidth(spider.debug.window) - 10, spider_WindowHeight(spider.debug.window) - 10)
Or set it to fullscreen:

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! spider_ResizeWindow(spider.debug.window, 0, 0, spider_DesktopWidth(0), spider_DesktopHeight(0))
! spider_ResizeGadget(spider.debug.editorGadget, 5, 5, spider_WindowWidth(spider.debug.window) - 10, spider_WindowHeight(spider.debug.window) - 10)
If the big debug windows covers your own windows, make it unsticky:

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! spider_StickyWindow(spider.debug.window, 0)
Markus

PS: Peeking into the libs/debug.js was a big help. ;)
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