Native 3D support like three.js or something similar

Got an idea for enhancing SpiderBasic? New command(s) you'd like to see?
Bradan
Posts: 18
Joined: Fri Nov 04, 2016 2:07 pm

Re: Native 3D support like three.js or something similar

Post by Bradan »

How about OGRE? We've got OGRE in PureBasic, why not in SpiderBasic?
tj1010 wrote:Vulkan can basically do what next-gen AAA game engines can do but at like 30% of the footprint in some cases..
Vulkan is a renderer, not a game engine. AAA game engines use at least one of DirectX, OpenGL or Vulkan. The most features are inside all of these renderers, as it is just a differently styled hardware abstraction nowadays. However Vulkan is a bit more lowlevel than DirectX and OpenGL. As shading language you will be free to choose and you can even combine the languages as long as they compile to SPIR-V.
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