Vulkan is a renderer, not a game engine. AAA game engines use at least one of DirectX, OpenGL or Vulkan. The most features are inside all of these renderers, as it is just a differently styled hardware abstraction nowadays. However Vulkan is a bit more lowlevel than DirectX and OpenGL. As shading language you will be free to choose and you can even combine the languages as long as they compile to SPIR-V.tj1010 wrote:Vulkan can basically do what next-gen AAA game engines can do but at like 30% of the footprint in some cases..
Native 3D support like three.js or something similar
Re: Native 3D support like three.js or something similar
How about OGRE? We've got OGRE in PureBasic, why not in SpiderBasic?