So I give it a try and copied Peters Header with the cdn3.2 loadr to every demo of Bjs-master.falsam wrote:
Unfortunately no
In engine.sbi I outcomment this 4 lines:
Code: Select all
Procedure InitEngine(Callback, CanvasGadget = #PB_Ignore)
; !require([bjs$v_bjsenginepath + "/babylon.custom.js"],
; ! function(t) {
! if (BABYLON.Engine.isSupported()) {
If CanvasGadget = #PB_Ignore
!$('<canvas>').attr('id', 'renderCanvas')
! .css({ width : '100%', height : '100%' })
! .appendTo('body');
Else
!var selector = $(spider_GadgetID(v_canvasgadget))[0].gadget
!selector.id = "renderCanvas"
!selector.style.width = '100%'
!selector.style.height = '100%'
EndIf
! v_bjscanvas = document.getElementById('renderCanvas');
! v_bjsengine = new BABYLON.Engine(v_bjscanvas, true, { preserveDrawingBuffer: true, stencil: true });
! window.addEventListener('resize', function(){v_bjsengine.resize(); });
! v_callback()
! } else {return false}
; ! }
; !);
EndProcedure
I guess incompatibiitys between last used custom-build and 3.2
So I do a find and replace on all bfs-examples sb to
Code: Select all
;! "replace": "</title>\n\n<script src='/sbbjs/babylon.custom.js'></script>"
Regards