As my Triority framework system would require substantial modification to my BallZ game, in order to get it to compile (and run),I have decided to drop that and start on a new game - namely a re-write of a SDL2 game I finished about a year before I bought SpiderBasic. This game is called Assembloids!
The old version looks like :
And the current version (so far) looks like :
The old version had a very inefficient way of working out how well a shape has been put together (count the number of times a shape appears, sort it and find the highest), whilst my new way of doing it seems to work much better (find a shape and if it occurs more often than the currently expected, remember that value).
I haven't yet decided how to emulate the title screen's background yet now that screen size can be changed dynamically