Assembloids #GO!
Posted: Mon Mar 27, 2017 4:44 pm
Here is a quick preview of my Assembloids #GO! game : http://blurg.org/assembloids_go/assembloids_go.html. This is based off my SDL2 game (http://blurg.org/sdl2/SDL2%20Development.rar, which in turn was based off the C64 game 'Assembloids' (http://www.rgcd.co.uk/2013/02/assembloids-c64-2013.html), which in turn was based off the game 'Quartet' (http://www.photonstorm.com/games/quartet)
Some current pictures :
Still a lot of work to be done, both with my processing system (Triority) and the actual game (the least of which is that some graphics dont have transparencies). The credits have to be added too (although they are currently just Music (Cute): http://www.bensound.com/royalty-free-music and Graphics (Kenney or http://www.kenney.nl) and Nicholas Kingsley)
But the game does work (the two player mode should more or less work too). I do need to put in a control system choice as well.
I've tried to use graphics instead of words as much as possible, and not using GUI for the menu options - I'm sort of toying with converting the game back to the C64 and RISCOS (neither of which has a GUI system available for games).
Some current pictures :
Still a lot of work to be done, both with my processing system (Triority) and the actual game (the least of which is that some graphics dont have transparencies). The credits have to be added too (although they are currently just Music (Cute): http://www.bensound.com/royalty-free-music and Graphics (Kenney or http://www.kenney.nl) and Nicholas Kingsley)
But the game does work (the two player mode should more or less work too). I do need to put in a control system choice as well.
I've tried to use graphics instead of words as much as possible, and not using GUI for the menu options - I'm sort of toying with converting the game back to the C64 and RISCOS (neither of which has a GUI system available for games).