Hello Fred,
can you give me a sign, where I can find it. Looking at Online Doc, but can't find it...
Greetings
Ralf
Search found 4 matches
- Mon Apr 20, 2020 7:55 am
- Forum: Feature Requests and Wishlists
- Topic: Spritepixelcollision with rotatesprite()
- Replies: 6
- Views: 6188
- Mon Sep 16, 2019 5:12 pm
- Forum: Feature Requests and Wishlists
- Topic: Spritepixelcollision with rotatesprite()
- Replies: 6
- Views: 6188
Re: 2.21(free): spritepixelcollision with rotatesprite probl
Hello Fred,
Good news, very nice
That's why I looked at Spiderbasic for our project. I know your very good work from Purebasic and the reliability with which you serve the community and with Spiderbasic you can rock the WWW.
In the meantime I will order a single user license.
Thanks
Good news, very nice

That's why I looked at Spiderbasic for our project. I know your very good work from Purebasic and the reliability with which you serve the community and with Spiderbasic you can rock the WWW.
In the meantime I will order a single user license.
Thanks

- Fri Sep 13, 2019 6:29 pm
- Forum: Feature Requests and Wishlists
- Topic: Spritepixelcollision with rotatesprite()
- Replies: 6
- Views: 6188
Re: 2.21(free): spritepixelcollision with rotatesprite probl
Thank you for the reply.
I do not know exactly what your implementation of the pixelcollision is, but if you are working with collision masks, an optional rotation of the collision maske would be a sufficient solution for sufficient performance in many cases.
Especially since it is actually just ...
I do not know exactly what your implementation of the pixelcollision is, but if you are working with collision masks, an optional rotation of the collision maske would be a sufficient solution for sufficient performance in many cases.
Especially since it is actually just ...
- Fri Sep 13, 2019 7:40 am
- Forum: Feature Requests and Wishlists
- Topic: Spritepixelcollision with rotatesprite()
- Replies: 6
- Views: 6188
Spritepixelcollision with rotatesprite()
Hy Spiderbasicteam,
very nice work you done. We are still testing Spiderbasic for a little speedwaygame. (http://www.sqlmanagement.de/bs/bs.html, just a little test for car moving)
But, we found the following bug:
If you rotate a sprite, then SpritePixelCollision will not work properly after that ...
very nice work you done. We are still testing Spiderbasic for a little speedwaygame. (http://www.sqlmanagement.de/bs/bs.html, just a little test for car moving)
But, we found the following bug:
If you rotate a sprite, then SpritePixelCollision will not work properly after that ...