Search found 16 matches

by Foz
Wed Mar 26, 2014 4:27 pm
Forum: General Discussion
Topic: SpiderBasic 1.00 beta 2 is out !
Replies: 30
Views: 17206

Re: SpiderBasic 1.00 alpha 5 is out !

Thanks Fred!
by Foz
Tue Mar 25, 2014 6:27 am
Forum: Coding Questions
Topic: How to pass a string variable from SB to inline JS
Replies: 5
Views: 3414

Re: How to pass a string variable from SB to inline JS

because it's internal "compiled" code that you shouldn't be looking at? ;)

I'm guessing to ensure that there isn't a conflict of variable names between all the javascript libraries and your code, so all variables are prefixed with "v_".
by Foz
Thu Mar 06, 2014 7:03 pm
Forum: Coding Questions
Topic: DrawImage() on SpriteOutput does not work
Replies: 1
Views: 2424

DrawImage() on SpriteOutput does not work

Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': No function was found that matched the signature provided. Global DisplayWidth.i = 0, DisplayHeight.i = 0 Procedure RenderFrame() ClearScreen($000077) DisplaySprite(1, 20, 20 ) FlipBuffers() EndProcedure ExamineDesktop...
by Foz
Thu Mar 06, 2014 3:17 pm
Forum: Feature Requests and Wishlists
Topic: Drawing Clipped Images
Replies: 1
Views: 2107

Drawing Clipped Images

I'd like to do some image manipulation from spritesheets, so it would be quite useful to have something like a DrawClippedImage(), i.e.

Code: Select all

DrawClippedImage(SourceImage, SourceX, SourceY, SourceWidth, SourceHeight, DestinationX, DestinationY)
by Foz
Thu Mar 06, 2014 3:11 pm
Forum: Coding Questions
Topic: Scaling is not working
Replies: 1
Views: 2208

Scaling is not working

#OutputSprite = 0 #tmpSprite = 1 Global GameWidth.i = 320, GameHeight.i = 240, GameSpriteSize.i = 16 Global DisplayWidth.i = 0, DisplayHeight.i = 0 Procedure RenderFrame() ClearScreen($000077) ClipSprite(#tmpSprite, 20 , 20 , 56 , 52 ) DisplaySprite(#tmpSprite, 20, 20 ) FlipBuffers() EndProcedure E...
by Foz
Thu Mar 06, 2014 3:08 pm
Forum: Game Programming
Topic: Sprite Sheets
Replies: 2
Views: 4834

Re: Sprite Sheets

Thanks for this, I'd forgotten about the ClipSprite() function.

Previously I'd been using GrabSprite() and creating a load of sprites in memory build from a sprite sheet!
by Foz
Tue Mar 04, 2014 3:39 am
Forum: Game Programming
Topic: Procedural Death Jam Compo
Replies: 0
Views: 3635

Procedural Death Jam Compo

Just to note, starting next week, on the 8th Mar is a 7 day challenge - write a Procedural Death Labyrinth in 7 days.

I will be entering to showcase SpiderBasic :-)

Anyone else want to join in?

Here's the site: http://proceduraldeathjam.com/
by Foz
Sat Mar 01, 2014 9:20 pm
Forum: Game Programming
Topic: Sprite Sheets
Replies: 2
Views: 4834

Sprite Sheets

I'm not sure if this is for feature requests or coding questions, but what is the method losing sprite sheets? Currently I'm splitting the sprites down into their individual frames, but that is then leaving me with over a hundred stories to load, and if I want to add more resources in, then I will h...
by Foz
Thu Feb 27, 2014 6:44 pm
Forum: Showcase
Topic: Wizzard
Replies: 12
Views: 8413

Re: Wizzard

I think Cchrome disables it if you're on integrated graphics. The latest opera is using WebKit, so that may be using the same code.

Give Firefox a try, that has a separate rendering engine.
by Foz
Thu Feb 27, 2014 1:45 am
Forum: Showcase
Topic: Wizzard
Replies: 12
Views: 8413

Re: Wizzard

ooookay, I've finally figured out what the issues are - SpiderBasic for its rendering engine is using WebGL. In short, any browser that does not implement WebGL will not be able to run this game ( IE 11 partially supports it, but not fully ) If the game does not load, please check if the browser is ...