Search found 32 matches
- Thu Apr 16, 2020 9:02 pm
- Forum: General Discussion
- Topic: SpiderBasic 2.30 is available
- Replies: 38
- Views: 19023
Re: SpiderBasic 2.30 is available
Fred! I just applied the new #PB_Window_AllowSelection flag to my OpenWindow(...) call, and it works! However, this new flag is NOT mentioned in the help file. Please add it to the documentation (online and installable help file) because without it, people like me will forget it exists and/or how to...
- Thu Apr 16, 2020 7:58 pm
- Forum: General Discussion
- Topic: SpiderBasic 2.30 is available
- Replies: 38
- Views: 19023
Re: SpiderBasic 2.30 is available
Thank you, Fred! Very excited to see you continuing to support the development of this product. Combined with PB back-ends, I'm finding ways to do some pretty powerful things with SpiderBasic - even for commercial app use, and of course games-dev is pretty nice-and-easy, too. I just renewed my Spide...
- Mon Jan 06, 2020 6:58 pm
- Forum: Game Programming
- Topic: Using #PB_LocalStorage with files??? (RESOLVED)
- Replies: 4
- Views: 9126
Re: Using #PB_LocalStorage with files??? (RESOLVED)
Spam ? I don't know if I'd call it SPAM. It was a legit question. I just didn't get any quick responses and couldn't find the error, so I started over and re-wrote from scratch, eventually getting it to work, so I marked my own post as resolved, and shared the results with the group, in-case others...
- Mon Jan 06, 2020 6:45 pm
- Forum: Coding Questions
- Topic: I need help to integrate the Monaco Editor
- Replies: 3
- Views: 2383
Re: I need help to integrate the Monaco Editor
According to this... <script> // Monaco uses a custom amd loader that over-rides node's require. // Keep a reference to node's require so we can restore it after executing the amd loader file. var nodeRequire = require; </script> <script src="node_modules/monaco-editor/min/vs/loader.js"></...
- Sat Sep 21, 2019 9:14 pm
- Forum: Game Programming
- Topic: Using #PB_LocalStorage with files??? (RESOLVED)
- Replies: 4
- Views: 9126
Re: Using #PB_LocalStorage with files???
I eventually went "back to the drawing board" and re-wrote a test version from scratch. (Starting with a few essentials from my other code and the help files.) I got it to work. Here is a working standalone example of using LocalStorage to read and write data using the browser cache (it's ...
- Fri Sep 20, 2019 10:04 pm
- Forum: Game Programming
- Topic: Using #PB_LocalStorage with files??? (RESOLVED)
- Replies: 4
- Views: 9126
Using #PB_LocalStorage with files??? (RESOLVED)
I'm having trouble utilizing local storage to save and load file data. I have it working perfectly with Local File saving a downloaded ,txt file (using the requester to re-upload) but when I try to do it through the browser cache (using #PB_LocalStorage) and not going through the requester, it SEEMS...
- Sun Jul 21, 2019 8:28 am
- Forum: Coding Questions
- Topic: Problem with Optimize javascript output
- Replies: 2
- Views: 1733
Re: Problem with Optimize javascript output
Any update? It's been another half a year and I'm doing some product release work now, and running into this problem myself all of a sudden. (It JUST started happening since I added some File Requester stuff that uses callbacks. Mostly right from the samples in the help file, and now after a year of...
- Tue Apr 30, 2019 1:55 pm
- Forum: Coding Questions
- Topic: Textareas/Textboxes and Soft-Keyboard Problems on Mobile
- Replies: 4
- Views: 2214
Re: Textareas/Textboxes and Soft-Keyboard Problems on Mobile
Sorry. I updated the code recently, but forget to expand one of the folders that I had compressed for transfer/upload. Try this link again, and hit REFRESH if you see a white screen. It WILL work this time. (You will see what looks like a "green screen" - black background, green lettering....
- Mon Apr 29, 2019 5:13 pm
- Forum: Coding Questions
- Topic: Textareas/Textboxes and Soft-Keyboard Problems on Mobile
- Replies: 4
- Views: 2214
Re: Textareas/Textboxes and Soft-Keyboard Problems on Mobile
Fred? Peter? Anybody? This seems like a pretty basic/standard thing, so I'm not sure what to do differently. Could someone "in the know" (the SB devs, other experts?) Please offer some advice? (This doesn't seem like something that should be hard/impossible to overcome. I just don't know w...
- Sat Apr 27, 2019 2:26 am
- Forum: Coding Questions
- Topic: EditorGadget, prevent use of Enter / CR LF
- Replies: 2
- Views: 1589
Re: EditorGadget, prevent use of Enter / CR LF
I went through this same challenge. I solved it by binding the Change event (#PB_EventType_Change) to the control, and on every change to the data, I just looked for #LF$ and if exists in the data, just remove it, something like: If CountString(GetGadgetText(#UserInputEditor), #LF$) SetGadgetText(#U...