Hi Dirk,
Thank you for your code, it is very helpful. I was in fact exploring similar code approaches but seeing it all put together is very useful. With regard to execution speed, I made some quick comparisons and the inline JS approach is amazingly fast. Now that I know this approach is fast ...
Search found 3 matches
- Fri Aug 15, 2025 3:20 am
- Forum: Coding Questions
- Topic: Is There a Workaround to DrawingBuffer() Command?
- Replies: 2
- Views: 320
- Tue Aug 12, 2025 3:57 am
- Forum: Coding Questions
- Topic: Is There a Workaround to DrawingBuffer() Command?
- Replies: 2
- Views: 320
Is There a Workaround to DrawingBuffer() Command?
Hi Everyone,
The command DrawingBuffer() is not implemented in SpiderBasic. While I am new to SpiderBasic, I have used PureBasic for many years and I have come to rely on DrawingBuffer() for direct access to the pixels in an image or screen. I know that there is the Point(x,y) command but I need ...
The command DrawingBuffer() is not implemented in SpiderBasic. While I am new to SpiderBasic, I have used PureBasic for many years and I have come to rely on DrawingBuffer() for direct access to the pixels in an image or screen. I know that there is the Point(x,y) command but I need ...
- Fri Jul 25, 2025 5:39 am
- Forum: Coding Questions
- Topic: [SB 1.30 FINAL] Resize ImageGadget?
- Replies: 2
- Views: 2998
Re: [SB 1.30 FINAL] Resize ImageGadget?
No, an image gadget doens't resize the inner image and doesn't clip it as well.
I know this comment was made in 2016, but is it still true, because the simple code below shows that resizing an image gadget in response to resizing a window does resize the image it contains. Any clarification ...