What does this exactly mean? The SpiderBasic code can be compiled as an OS native application?- Added: Android App creation support (Windows version only)
- Added: iOS App creation support (MacOS version only)
Android and iOS
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Android and iOS
I see in the SpiderBasic v2 News:
Re: Android and iOS
Yes, it creates a standard application. It's still javascript based run into a container (hybrid application). End users can't tell the difference, and with SB 2.10, the app size is very low.
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Re: Android and iOS
As someone using PB on Windows OS, that is very good news, Fred
.... why is it that an iOS app created with SB has to be built on MacOS? I thought iOS and MacOS were two different species anyway?
.... why is it that an iOS app created with SB has to be built on MacOS? I thought iOS and MacOS were two different species anyway?
Re: Android and iOS
I wouldn't call it native though. And you can usually tell the difference by the style etc. of the application.Fred wrote:Yes, it creates a standard application. It's still javascript based run into a container (hybrid application). End users can't tell the difference, and with SB 2.10, the app size is very low.
You need XCode to build something for apple devices and XCode runs only on MacOS.IdeasVacuum wrote:As someone using PB on Windows OS, that is very good news, Fred
.... why is it that an iOS app created with SB has to be built on MacOS? I thought iOS and MacOS were two different species anyway?
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Re: Android and iOS
Thanks for the insight Bradan.
Fred, if using SB to go cross-platform, compiling SB code to a Windows OS app should be there too.......
Fred, if using SB to go cross-platform, compiling SB code to a Windows OS app should be there too.......
Re: Android and iOS
since Fred switched from Crosswalk to Cordova it should be possible to compile for all supported platforms (theoretically):
https://cordova.apache.org/docs/en/late ... index.html
Greetings ... Peter
https://cordova.apache.org/docs/en/late ... index.html
Greetings ... Peter
Re: Android and iOS
As far as I know there is no possible way to build and sign an IPA under Windows. Not because of hardware but because nobody has reverse engineered the binary and server methods and implemented them in other tools..
Tools like Xojo make you kind of think you can with headers and marketing lines but it requires Xcode too.
The best you can do now is 'cloud' cross compiling. Even if someone reverse engineered Xcode methods there would be licensing issues.
Tools like Xojo make you kind of think you can with headers and marketing lines but it requires Xcode too.
The best you can do now is 'cloud' cross compiling. Even if someone reverse engineered Xcode methods there would be licensing issues.
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- Joined: Tue Feb 25, 2014 1:27 pm
Re: Android and iOS
I see - a bit more about IPA: https://en.wikipedia.org/wiki/.ipa
Re: Android and iOS
IdeasVacuum wrote:I see - a bit more about IPA: https://en.wikipedia.org/wiki/.ipa
APK is just as easy to unlink and link, but it's the volume of API calls that keep a rogue OSS Xcode from happening. On top of no chance of monetizing the effort.